
TileLands
- Submission for GMTK2026 (made in 98h, theme: "Countdown") -
Tile Lands
build hex based lands and cities to gather ressources
- place tiles (from the left panel) on cells that meet the requirements
- towns, cities and docks gather ressources from nearby tiles
- beware of catastrophic events like droughts, earthquakes and floods!
there is no strict win-condition, but you can try to get higher population and ressources.
Controls
- Pointer Move: choose tile / hex-cell
- Pointer Down: select / place tile
Credits
Solo-Developer: Sebastian Seelos "SSeelos"
special thanks for the artwork from "The Clover Patch" https://cuddlyclover.itch.io/fantasy-hex-tiles
Known bugs & issues
- Placing a tile on another that gets affected by an event causes the cell to be buggy
- You loose ressources by trying to place a tile where you have some of the required ressources but not all
| Updated | 14 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | SSeelos |
| Genre | Simulation |
| Made with | Unity |
| Tags | City Builder, Hex Based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen, Stylus |
| Content | No generative AI was used |




Leave a comment
Log in with itch.io to leave a comment.